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<title>johannesthe3d's CGPortoflio Gallery</title>
<link>http://johannesthe3d.cgsociety.org/gallery/</link>
<description>johannesthe3d's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Forest</title>
	<link>http://johannesthe3d.cgsociety.org/gallery/603201</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/316742/316742_1204507403_small.jpg"><br><br>A few years ago I started a personal 3D Animation Project as a pass time, and you see here is a single frame from my project. It came straight out from the Scan-line Renderer of 3DS Max. The soft foggy look was achieved by applying fog in the mid-ground and a couple of high intensity of volume light in the background.<br />
Please feel free to give any kind of feed back.]]>
	</description>
	<pubDate>Mon, 03 Mar 2008 01:23:26 +0000</pubDate>
	</item>
	<item>
	<title>My Demo </title>
	<link>http://johannesthe3d.cgsociety.org/gallery/605883</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/316742/316742_1205018711_small.jpg"><br><br>I am a modeler, and I never claimed to be an animator nor a VFX technician. That being said, the basic animations and VFX I did in this demo act merely as a pretext for a walk through in the 3D environment I modeled. I modeled everything in 3DS Max, rendered in the default Scanline renderer as Targa Sequence and stitched together in After Effects. I hope you'd like it. All kind of feed back is highly appreciated.]]>
	</description>
	<pubDate>Sat, 08 Mar 2008 23:25:13 +0000</pubDate>
	</item>
	<item>
	<title>What is behind that Door?</title>
	<link>http://johannesthe3d.cgsociety.org/gallery/603202</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/316742/316742_1204507520_small.jpg"><br><br>Here is another frame from my animation project.<br />
As we walked through the &quot;Forest&quot; we ended up here. A night scene. Again, as to create depth and a soft look of the background, I applied dark coloured fog. If you're curious of what lays behind that door, I'm afraid you'll have to wait a little bit.<br />
Please feel free to give me your feedback.]]>
	</description>
	<pubDate>Mon, 03 Mar 2008 01:25:22 +0000</pubDate>
	</item>
	<item>
	<title>Burial Tomb</title>
	<link>http://johannesthe3d.cgsociety.org/gallery/603203</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/316742/316742_1204507599_small.jpg"><br><br>This one is super low in polygonal count and in texture resolutions. It was done to satisfy the restrictions imposed by a video game developer. Your feed back is always appreciated.]]>
	</description>
	<pubDate>Mon, 03 Mar 2008 01:26:41 +0000</pubDate>
	</item>
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